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Lead ‘Spider-Verse’ animator on his creative process

Meet Nick Kondo, an animator in the game and film industry and Judge Memorial Catholic High School alumnus
Lead 'Spider-Verse' animator on his creative process
Dinosaurs, Cartoons, and Magic
Dinosaurs, Cartoons, and Magic

Before he was a Judge student, Nick Kondo grew up in Salt Lake City with an interest in three worlds: cartoons, dinosaurs, and magic. Kondo had a fascination with dinosaurs, which were the frequent subjects of his childhood drawings. The first thing he wanted to do growing up was be a paleontologist. And growing up in the Rocky Mountains, Kondo was no stranger to the outdoors.

“I did a lot of camping, a lot of hiking all throughout the desert area. And then in 1993, a movie called Jurassic Park came out. And that ended up shifting me away from wanting to dig up dinosaurs and more into the realm of wanting to bring dinosaurs to life.”

Kondo’s initial interest in dinosaurs and fictional creatures fueled his imagination, and in Jurassic Park, he saw the real world meet his fictitious one.

“That desire to dig dinosaurs up, put them in museums, and build the models that help you visualize what they might have looked like was similar to what I was seeing in “Jurassic Park,” except they’re moving in there. You’re telling stories about them, and that’s when I moved from the ‘science world’ into wanting to work in entertainment.”

Animation: A New World
Animation: A New World

At Judge, Kondo continued to draw, going through a series of graffiti and graphic design phases. There was one memorable class that influenced him, an English class taught by Mr. Sloan.

“We just had an opportunity there to make short films as assignments. I don’t really remember how long we had or what the criteria was around it, but I do remember having a lot of fun with those. And then the excitement of getting to show those to an audience – the classroom – was really exciting. And even the next year or two, when that assignment came around for friends that I had in the lower grade, I ended up helping them make their movies and then sitting in their class and watching it with them, too.”

Kondo pursued his passions, but he knew little of his future. He didn’t know how his interests in filmmaking and drawing could materialize into a career or what the world of computer animation was.

“So in high school, I didn’t know what I was going to do. And then my mother who had moved to Washington, found a college (the DigiPen Institute of Technology) outside of Seattle that was teaching how to make video games.

“At the time, there was a lot of talk about how computers were going to be the next big thing andToy Story’ had come out a couple years earlier. And so, I was like,Well, I want to be an artist and I do like video games.’ And some of the alumni from that school had gone on to work in film. So, I just followed that route, but at that point I didn’t know what it really meant to be an artist or an animator on film or video games. I was just jumping in because that seemed like what I should do.”

Sony and Beyond

During his time at DigiPen, Kondo received a generalist education surrounding 3D art and design in video games. At the time, DigiPen’s 3D art department was smaller than its surrounding departments and was housed in the same building that Nintendo was.

“So I kind of lucked out there. At the time Nintendo would come over to look at the graduating class and see if there was anybody they wanted to hire. I ended up being hired by Nintendo as a generalist artist.”

From there, Kondo spent over fifteen years in the game industry, helping tell stories through his art and animation work on games. He often found himself drawn to a game’s cinematic team, a department that creates the cinematic cutscenes that a game needs.

“In some ways I was scratching the itch of storytelling and film inside of the game industry but ultimately, I really wanted to try and get into the film industry. Properly.”

Kondo took an online animation course through Animation Mentor, a digital school that teaches computer animation.

“I ended up going back to school and doing work that everybody liked. They helped me promote the work and make connections in the industry and from that I ended up being hired by Sony out of that school.”

Kondo worked as an animator for Sony’s “Spider-Man: Into The Spider-Verse” and “Angry Birds 2,” a lead animator on “Spider-Man: Across The Spider-Verse,” and a supervisor animator on “The Mitchell’s Vs. The Machines.”

He currently works as the animation director at Supercell.

“One of the things that I’m happy about is that I am doing stuff and have been doing stuff for the past 20 years that I genuinely do really love and am excited about all the time. That’s the overarching success- holding on to the thing that I really enjoyed doing and love doing and not letting go of it.”

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